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Frequently Asked Questions

Turn your game into a cross-platform experience with a web destination. Build your own destination exactly how you want it or use our customisable ready-made template to engage players across platforms..

Developer FAQ

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How do I configure IAP products or special offers?

Product management is very straightforward on Pley. You configure products in our Game Manager on manage.pley.com. Adding products, changing, or updating products from there is very simple and lightweight. Changes to products can instantly be set live in the game. The game then requests purchases from within the game using the product ID and the Pley SDK. Managing special offers is generally handled within the game.

How do I get started developing with Pley?

Reach out to us to gain access to the Game Manager; there you can upload builds, manage your game, and download the Pley SDK/libraries. Read more at https://docs.pley.com.

Can I do slow/partial rollouts for updates on Pley?

Right now we do not support staged rollouts (e.g. release to 5% of the user base). However, it’s a highly requested feature that is high on our current internal product roadmap.

My game is very performance-heavy. Can it run on web?

How do asset hosting and delivery work?

All good mobile games use asset bundles / streamable assets / CDNs to deliver assets to users right when they need them. Pley hosts the initial build, and users always download and deliver it to them. Optimally, runtime asset delivery works the same on web and mobile. If not, Pley host the assets and deliver them to the game.

How does Pley help get games to run on the web?

Post processing; all builds uploaded to Pley are automatically processed. There we make automatic changes, fixes, and optimizations to the code to improve web runtime. We continuously improve the post-processing as the web changes and as we learn more - letting us improve your game without you having to make an update.

How can mobile and web use the same codebase?

  • Porting process, where we are experienced enabling web without impacting mobile.
  • Conditional compilation, where certain code uses “#ifdef PLEY” to instruct the compiler to ignore code that is web only.
  • Pley Processing; whenever a build is uploaded to Pley, processing automatically web compatibility patches your code.

Do I have to maintain multiple games or branches?

No! One codebase, one branch, one backend; web and mobile.

Is there a review period for publishing new builds on Pley?

Publishing updates is very quick, with no review or limitations. Builds are uploaded to Pley (manually or automatically through your CI). Then, you can instantly set the builds live with one click in the Pley Game Manager.

How does Pley work with frequent game updates?

Integrating Pley into your CI/build pipeline is recommended, so when you build for mobile it also builds for web, and the update is automatically uploaded to Pley. Then, you can instantly set the update live in the Pley Game Manager. 

What technology does Pley use to run games on the web?

Games are powered by WebAssembly. Games built in Unity are often easy to port, but other game engines are also viable such as native C++ engines.

Marketing FAQ

Push new releases from one place to reach millions of players.

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Book your 15 minute demo to find out more about the future of mobile gaming.

What analytics data do I get access to on my Game Site?

Page view events from your game site can be delivered to the analytics service you already use. Additionally, the Webshop and Web Playable both deliver their analytics to the Game Site to be delivered wherever you prefer.

Read more about Analytics on Pley here.

What if I do not have a login system?

No problem! If you don’t have a login system, you can simply let Pley authentication do it for you - which is built into the Web Playable.

Does Pley work if I have a website login system already?

Yes! If your website already has authentication/login, Pley’s Webshop and Web Playable can integrate with your system. The website provides Pley with information about the user (ID and login email), and Pley delivers the right user to them (for the Webshop and/or Web Playable).

How does authentication work on Pley?

Pley has an account system for Pley users to handle payments, payment methods, web players, and instant account linking with mobile. Pley accounts support email, or single-click sign-on with Google and Facebook. Pley accounts integrate with your game authentication system through Webshop or Pley Connect (Pley’s account linking product).

How do I get a Game Site?

Pley provides a Game Site for partners who launch Webshops or a game with the Web Playable. Alternatively, if you already have a website Pley can help you integrate the Webshop and Web Playable with it.

What is a Game Site?

A game site is a website hub for your game. It has landing pages, game-related content, community links, information about liveOps/events, a Webshop, and of course; the Web Playable.

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